After Presley leaves, I venture inside to discover it's not even a structurally sound shed. My old man has effectively left me a shed. He's the head of Portia’s Commerce Guild and directs me to my house-cum-workshop. A boat, the classiest way to travel if you can’t find a blimp, takes me to my new home away from home, and after embarking I meet my very first Portia pal: Presley. My asbent digital dad has left me a workshop in the idyllic town, and thus a way to earn a wee bit of cash while I kick back and enjoy my break from managing transport networks and suffocating in space. It’s a brightly-coloured, charming place, surrounded by vast green fields and gargantuan ruins from the time before the cataclysm. Portia is more Ghibli than Fallout, thankfully. Tirelessly exploring early access games takes its toll, so this week I’m off somewhere relaxing: a post-apocalyptic town. This week, Fraser’s taking a break in My Time at Portia, a crafting sim with shades of Harvest Moon and Stardew Valley. Premature Evaluation is the weekly column in which we explore the (well-tended agricultural) wilds of early access.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |